1/24/2024 0 Comments Darkest dungeon ii genres![]() ![]() It is true a few things got lost in the change, but that is part of the process. 90% of the things that changed in DD2 are a welcoming change. The problem these fans have it's that DD2 is NOT basically DD 1.5. Most of the critics the game received are mostly from a comparison POV from fans, like myself, of DD1. And from here it will only get even better, just like it's predecessor. The full release is definitely the best iteration of the Game. ![]() I played close to 250 HS the EA and was throughout the Journey since Oct 2021 until 1.0 in May 2023. If we kept trying to enlighten people who are wrong on the internet, we would die in our chairs.Imagine playing DD1 without all the things that were a slug (like the endless money grind, specially when you lost a max party), with astounding graphics, with an amazing and expanded lore and backstory, and a Journey that you will be happy to re-do either for challenges, experiment and progression Unfortunately I don't believe that you can help this person, therefore I would recommend not engaging. I admire your attempt to clear things up for them. Even after being provided proof that Darkest Dungeon's default mode does not have a time/death limit, they refused to acknowledge reality. Unfortunately this person does not listen to reason. The reality is, both games are about infinite runs, framed by a meta-progression system. They are wrong about the format of the game, of course, which voids their opinion on the nature of profiles. So their argument is that it's normal that deleting your profile would remove your progress. For them a profile is just a regular save file, like you'd have in almost any non-run-based RPG. So they don't see the Hamlet as a meta-progression hub framing your runs, they just see it as general campaign progress. This person believes that Darkest Dungeon, by default, has a time/death limit and thus follows a "limited campaign" format. Really breaking new ground here If there weren't mataprogression (as was being argued), a fresh file would be indistinguishable from one with time and effort put into it. Origineel geplaatst door stun:>if you delete your save you lose your progress Then again you refused to accept reality back then, too, which is how you ended up on my Block list in the first place. Therefore your argument is blatantly wrong and you should be ashamed for still making it. You were shown (proven, in fact) that this is only the case in a specific mode that wasn't even in the game originally, and when it was added had to be unlocked by playing the game on default settings, and was confirmed by the developers as not being the default game mode. If I remember correctly, last time your argument was that DD was strictly a "campaign", not run-based, because there was a day/death limit. ![]() If you delete your profile you'll lose all the unlocks you've made to the Hamlet and all the improvements you've made to your characters, which is the same thing that would happen if you deleted your profile in DDII. Of course there's meta progression in DD. Origineel geplaatst door stun:There's no metaprogression in DD1 lolÄidn't see your post at first because I blocked you. ![]() So please, please stop misleading potential players by saying they're different genres. See some vague similarities there, maybe? A little? Yes? A hero dying sucks because you lose their memories, memory slots and locked in quirks, but the game will give you a replacement which you can raise to be identical to the one you lost. Then you do it again, working towards a campaign-size goal (the final boss). In DDII you pick four heroes, choose five skills for each of them, send them on a run in an area that has roads and locations, succeed or fail, then go back to the meta-progression hub (the Altar of Hope) to spend your meta-progression currency (candles) if you have any. A hero dying sucks because you lose their levels, gear upgrades and locked in quirks, but the game will give you a replacement which you can raise to be identical to the one you lost. In DD you pick four heroes, choose four skills for each of them, send them on a run in an area that has corridors and rooms, succeed or fail, then go back to the meta-progression hub (the Hamlet) to spend your meta-progression currency (heirlooms) if you have any. Roads are just corridors, and locations are just rooms. Yes there are, they're just packaged in exterior-themed wrapping paper, which tricked you into not realizing they're mechanically both the same. "But there are no dungeons in DDII!", some will say. They're both run-based, party-based dungeon crawlers with meta progression and pseudo-permadeath. ![]()
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